The meeting in a nutshell

The third meeting of the GAMES project took place in Xanthi, Greece, October 9–12, 2018. This was a training event for pupils. In particular:


  • On the first day, after a welcome ceremony where Mrs. Tatsiou, the principal of the host organization, greeted all participants, pupils from all participating schools presented the web pages they have been asked to create. Then there was a demonstration of simple animations and games of the kind we expect pupils to create. There was also a presentation about the use of game-based education in special education, in general, and in Romania, in particular. After lunch, the teams met at 16:00 at the central square of Xanthi for a walk in the old town of Xanthi. The day ended with a coffee at the old town.
  • The second day started with the first part of the introduction to JavaScript programming. At the end of this session, pupils from all school presented their ideas for educational games. After lunch we visited the Monastery of Panagia Kalamou and we got informed about the history of the monastery. Then we visited the exhibition House of Shadows and this concluded our day.
  • In the third day pupils were presented with the second part of the introduction to JavaScript programming. Then, we departed for our excursion to Thassos island. We visited the archaeological museum at Limenas, Thassos and the monastery of Archangel Michael. Then we had a late lunch and returned back to Xanthi.
  • The fourth day started with the third part of the introduction to JavaScript programming. At the end of the training session, we discussed how to set up a distance learning system so to continue the training of the pupils. After lunch we took the bus and visited the monastery of St. Nickolas, the village of Fanari, where both teachers and pupils had the
    chance to walk by the sea or swim! Then we visited the Vourvoukeli winery and a vinery where both pupils and teachers were informed about wine making. Teachers had the chance to taste wine while pupils were offered a snack.
  • On the fifth day of the meeting we discussed an exercise pupils were asked to solve and then pupils worked with Moodle. They answered questionnaires on game-based education and gave their feedback on the meeting, in particular, and the project in general. Also, pupils were presented with games that can be used in the final stage of their work. After this, teachers discussed how to proceed with the project. In particular, it was agreed to add game ideas to Moodle, to have pupils work on a number of relatively simple coding exercises, which will be presented in the next meeting, and to try to be more active on the interchange of ideas on Facebook, Instagram, Twitter, and Moodle.